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The project is taking part in the competition

CONCEPT

An interactive music project inspired by a similar work I created last year. At that time, I developed an investigative book about the factory and its inhabitants—the bats. That story became the starting point for this new sound experiment.

The project has three acts, and it conveys the situations from the factory through music.

INTERFACE

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The interface retains the aesthetic of DEBATE, the characters from the book, the contours of the cave where the factory was integrated, and the concept is inspired by the games «Incredibox» and «My Singing Monsters.»

ACT 1 «Office Chaos. Deadline Looming.»

! VIDEO SOUND MAY BE LOUD!

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Act 2: «WORK PROCESS IN THE SHOP»

SOUND IN VIDEO MAY BE LOUD!

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ACT 3 «ON THE DIRECTOR’S CARPET»

! AUDIO IN VIDEO MAY BE LOUD!

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SYNTHESIZER DEVICE DESCRIPTION

All musical instruments were selected via looperman.com. Each mouse corresponds to its instrument; therefore, 10 loops were chosen: 2 electric guitar loops 2 drum loops 1 vocal loop 2 bass guitar loops 3 other category

Act 1 «Office Grind. Deadline is Imminent»Generator (Tone Source): vaas_part_1_ambient_dark_synth_loop.mp3 Low Oscillator (Bass): slim_shady_old_school_loop_part_2_bass.mp3 Filter / Timbre: dark-haunting-reese-bass-synth.mp3 Sequencer (Rhythm): yeezus-drums.mp3Act 2 «Workshop Workflow»Generator: blitz-metal-guitar-loops-02.mp3 Generator (Riffs, High Register): riffs-from-the-sewer-vol-1-6.mp3 Sequencer (Rhythm): rusted-drums.mp3 Sequencer (Rhythm, Percussion): rap-drum3.mp3Act 3 «On the Boss’s Rug»Low Oscillator (Bass): last-chance-bass-3.mp3 Generator: blitz-metal-guitar-loops-02.mp3 Generator (Melody): probably-my-last-loop.mp3 Sequencer (Rhythm): yeezus-drums.mp3

PROMPT DESIGN

Claude Neural Network Query

«Here is my mockup: <code_block> Below are three buttons: „Act 1“, „Act 2“, and „Act 3“. When clicked, they should switch the placeholder images to the characters. I also have several loops; each loop needs to be linked to a specific character. They are in a folder with these names, and you do not need to change anything in the tracks: 
vaas_part_1_ambient_dark_synth_loop.mp3
slim_shady_old_school_loop_part_2_bass.mp3
last-chance-choir.mp3
last-chance-bass-3.mp3
rusted-drums.mp3
blitz-metal-guitar-loops-02.mp3
riffs-from-the-sewer-vol-1-6.mp3
rap-drum3.mp3
probably-my-last-loop.mp3
dark-haunting-reese-bass-synth.mp3
yeezus-drums.mp3» Please divide the loops into three acts as follows: Act 1 vaas_part_1_ambient_dark_synth_loop.mp3 slim_shady_old_school_loop_part_2_bass.mp3 dark-haunting-reese-bass-synth.mp3 yeezus-drums.mp3 Act 2 blitz-metal-guitar-loops-02.mp3 riffs-from-the-sewer-vol-1-6.mp3 rusted-drums.mp3 rap-drum3.mp3 Act 3 last-chance-bass-3.mp3 blitz-metal-guitar-loops-02.mp3 probably-my-last-loop.mp3 yeezus-drums.mp3 Each character must have a function to pause and lower the volume. There should also be a global pause function.»

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