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Hi, I’m a multidisciplinary designer working across 2D, 3D and illustration. I can: develop concepts, create visual identities, illustrate, design layouts, model and texture 3D objects, build characters and prepare final presentations. My strength: choosing the right medium for each idea and combining different disciplines into one coherent visual system. Software: Adobe Photoshop, Illustrator, InDesign, After Effects, Figma, Blender, ZBrush and Substance 3D Painter.

What can I create?

Branding for MULTI21STORE

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MULTI21STORE is a branding project built around a bold, emotional visual language designed to stand out in a highly saturated environment. The main goal was to create a clear and memorable identity that feels direct, playful and full of personality.The system combines bright color, expressive typography, graphic motifs and flexible visual elements that can adapt across posters, social media, packaging and merchandise. The project reflects my approach as a multidisciplinary designer: building one cohesive identity that can move freely between 2D graphics, illustration and branded applications without losing its character.

Posters

Visualisation

Illustrative project «Puss in Boots»

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Puss in Boots is an illustration project that reinterprets the familiar fairy tale through the themes of ambition, intelligence and the price of success. Rather than simply retelling the story, I used illustration to explore how wit, resourcefulness and personal choice shape a character’s future.The visual language combines expressive black-and-white illustration, decorative motifs and editorial composition, creating a darker and more symbolic reading of the tale. The project reflects my multidisciplinary approach by bringing together illustration and book design into one coherent narrative system.

Illustrations

Hong-Shi. CGI project

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Hong Shi is a year-long character development project that brings together concept art, 3D production and environmental storytelling. The main character, Hong Shi, is a curious lioness who was developed step by step from the first visual studies to sculpting, retopology, texturing, rigging and final presentation.The final stage places her inside a mysterious sunken cave, turning the character study into a complete narrative scene. The project reflects my multidisciplinary approach by connecting 2D concept development, 3D character creation and atmospheric worldbuilding within one coherent visual experience.

Sculpting and texturing

Character in location

Different ideas need different tools — and that’s exactly what I enjoy working with. From illustration and graphic design to 3D, I’m open to projects that need a flexible visual approach.

Have something in mind? Let’s make it real.

Text me: kazennowaa@yandex.ru

Portfolio by Elena Kazennova
Проект создан 29.10.2026
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