
2D-платформер с видом сбоку. Вы — маленький призрак, стремящийся выбраться из загадочного замка. Скитаясь по коридорам в поисках выхода, вы быстро поймёте, что быть маленьким и безвредным недостаточно: древние ловушки замка неумолимы. Единственный путь к свободе — принять свою истинную, пугающую мощь.
Оригинальный проект


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Персонажи и локации


(1) A small, cute, and vulnerable white cartoon ghost protagonist for a 2D platformer game. It has a simple, round shape with soft glow. Its expression is slightly sad and determined. It floats in a dark, gothic castle corridor with dim lighting. Stylized as low-resolution pixel art, 32×32 sprite, with a limited color palette of dark blues, purples, and greys, with the ghost being a bright white and light blue. The style is reminiscent of SNES era games like Super Metroid. Dark atmospheric lighting, cinematic, side view.
(2) A massive, multi-eyed shadow monster in a dark gothic castle. Its body is made of smoky, shifting purple and black shadows. Dozens of glowing yellow eyes of various sizes open across its form. Low-resolution pixel art, 64×64 sprite, limited color palette: deep purples, blacks, and vivid yellows for the eyes. Style of classic SNES RPG boss battles like in Final Fantasy VI. Dark atmospheric lighting, menacing and stationary, side view.


(1) Side-scrolling game background. A long, dark gothic castle corridor with high arches and brick walls. Sconces with flickering torches cast dynamic orange and yellow light, creating pools of illumination and long shadows. Low-resolution pixel art, 16-bit style like Super Nintendo. Limited color palette: deep blues, dark purples, and accents of torch orange. The floor is made of dark cobblestone. Atmospheric, spooky, and deserted.
(2) Vast, abandoned throne room in a gothic castle. A gigantic, cracked stained-glass window filters dim moonlight in shades of blue and purple. A massive, crumbling stone throne sits empty in the center. Broken banners and chains hang from the pillars. Low-resolution pixel art background, SNES era RPG style (e.g., Final Fantasy). Limited palette: dark indigo, black, desaturated red
Новые дизайны опасностей


(1) Game environment assets, side-view. Razor-sharp metal spikes emerging from a dark cobblestone floor in a gothic castle corridor. Next to them, a bottomless pit reveals crumbling architecture beneath. Low-resolution pixel art, 32×32 tiles, 16-bit style. Limited color palette: dark grey for stone, black for shadows, and metallic blue for the spikes. Dark atmospheric lighting from a single torch nearby.
(2) Pixel art, dangerous castle trap. A giant spiked iron ball chained to the ceiling of a gothic archway, mid-swing. The spikes are sharp and menacing. The scene is side-view, in the style of a Super Nintendo platformer. Colors: dark stone walls, black chains, and rusty iron for the ball. Dynamic motion blur on the chain, atmospheric and threatening.
Скриншот из игры
Action gameplay screenshot, side-view. The white ghost is transforming into its powerful form — its body is contorting and glowing with intense purple energy. It’s facing a group of smaller shadow creatures in a grand castle hall. The ghost’s eyes are glowing yellow and it’s unleashing a wave of spectral energy. Stylized as dynamic 16-bit pixel art with high contrast. Limited palette: dark blues, vibrant purples, and electric yellow. The scene shows the core game mechanic of transformation and power.
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Логотип
A detailed pixel art logo for the video game «DARK CASTLE». The text is the main focus, rendered in a large, ornate gothic pixel font. The letters are made of dark stone texture with subtle cracks and moss details. Centered above the text is a medium-detail white ghost character with a slight glow, floating protectively over the castle name. Behind the ghost, a simple silhouette of a gothic castle with two towers and arched windows. The entire composition is on a solid dark blue background. The logo uses a limited 16-bit color palette: white for the ghost, dark purple for the castle silhouette, stone grey for the text, and the solid dark blue background. Style of classic 1990s video game title screens.


A detailed and atmospheric video game logo for «DARK CASTLE». The text is rendered in a ornate, gothic pixel art font, colored in cracked stone grey with subtle moss green accents. The letters are integrated into the architecture of a dark gothic castle — with towers, arches, and brick textures. A small, determined white ghost with glowing eyes floats through the first letter ’D’. The background shows a moonlit castle silhouette with a few visible glowing yellow windows. The entire design uses a limited 16-bit pixel art color palette: dark blues, stone greys, mossy greens, and the ghost’s white glow. The style is reminiscent of detailed Super Nintendo RPG title screens. The logo feels immersive and tells a story.
Афиша и постер
A vertical cinematic poster for a mobile game. In the foreground, the small cute white pixel-art ghost looks directly at the viewer with a determined expression. Behind it looms the massive, multi-eyed shadow monster, its dozens of glowing yellow eyes piercing through the dark gothic castle corridors. The ghost is surrounded by dangerous castle traps — sharp spikes and bottomless pits. The composition is dynamic and atmospheric. Stylized as detailed 16-bit era pixel art. Limited color palette: dark blues, purples, with vibrant accents of torch orange for lighting and electric purple for magical elements. At the top large text «SPECTER’S ASCENT» in a stylized gothic pixel font, at the bottom smaller text «EMBRACE THE FEAR WITHIN» and «COMING SOON». The mood is suspenseful and epic.
Video game poster, cinematic side-view. The small, cute, and vulnerable white pixel-art ghost is standing on a crumbling stone ledge in the foreground. Before it stretches an immense, dark gothic castle with towering spires, treacherous bridges, and bottomless pits. A single, dimly lit window is visible in the far distance, representing hope. The style is detailed 16-bit pixel art, with a limited palette of dark blues, purples, and the ghost’s bright white and light blue glow. The mood is melancholic, atmospheric, and epic. Text at the bottom: «Dark castle» in a stylized gothic pixel font.
Пространство: игровая студия
Рабочее пространство и зона отдыха в виде кухни.
(1) Hyper-realistic, cinematic photo of an indie game developer’s workspace, deep into a night crunch. The studio is modern and moody, with exposed concrete walls and sound-absorbing panels. Focus on the Walls: The walls are covered in large, framed concept art and posters. The art features the game’s protagonist: a small, cute, and vulnerable white cartoon ghost with a soft glow and a determined expression. The art style is consistent low-resolution pixel art with a limited palette of dark blues, purples, and greys, showcasing the ghost in various poses from the 2D platformer. Focus on the Desks: A primary widescreen monitor displays a code editor or a pixel art level editor for the game «DARK CASTLE». A secondary monitor shows the ornate, gothic pixel-art logo of «DARK CASTLE» integrated into a castle’s architecture. On the desk: a mechanical keyboard, an open notebook with hand-drawn sketches of the ghost and castle levels, a high-end mouse, and an empty coffee mug. The lighting is dramatic and atmospheric, coming only from the cool blue glow of the monitors and a single warm, dim desk lamp, creating deep shadows and high contrast. The atmosphere is focused, immersive, and creatively charged. Shot on a DSLR with a shallow depth of field, focusing on the monitor with the logo.
(2) Hyper-realistic photo of a modern game studio’s kitchen/break room at night. Moody, cinematic lighting. The room has a moody, gothic-inspired aesthetic with dark cabinets, a marble countertop, and exposed brick wall. A large, high-quality print is framed on the wall: it shows the cute, vulnerable white pixel-art ghost protagonist floating sadly in a dark castle corridor. The ghost’s soft glow is the main light source in the print. On the counter: a sleek espresso machine, a few clean mugs, and a small sticker of the «DARK CASTLE» game logo on the fridge door. The room is lit by the soft glow of under-cabinet lighting and a single pendant lamp, creating a calm, intimate atmosphere.
Сувенирная продукция


(1) Hyper-realistic product photography, isolated on a pure white background. A highly detailed collectible figurine of a cute, vulnerable white cartoon ghost. The figurine is made of glowing, translucent resin with a soft blueish inner light, capturing its simple round shape and slightly sad, determined expression. Perfect even lighting, sharp focus, no shadows, no text.
(2) Professional product shot on a pure white background. A detailed figurine of a massive multi-eyed shadow monster. Its body is made of swirled smoky black and purple resin, with dozens of glossy, menacing glowing yellow eyes of various sizes. The sculpt is dynamic and textured. Crisp studio lighting, completely isolated, no text or packaging.
(3) Clean product shot of a «DARK CASTLE Collector’s Edition» box set. The box is open, revealing molded plastic inserts inside. Nestled in the foam are two impeccably crafted figurines: the glowing white ghost protagonist and the multi-eyed shadow monster boss. The ghost is small and delicate, while the monster is large and imposing. Next to the figurines in the box are other items: a small art book and a pin with the game’s logo. The background is dark and elegant, with dramatic lighting that highlights the glow of the ghost’s eyes and the menacing yellow eyes of the monster. The shot is crisp and commercial, suitable for an online store.
Ресурсы
Генерация изображений: Ideogram и Qwen https://ideogram.ai/ https://chat.qwen.ai/
Определение палитры: Adobe Color https://color.adobe.com/ru/
Генерация и корректировка промтов: DeepSeek https://chat.deepseek.com/